Monster Types

Monsters come in many shapes and sizes, so the Guild has created a system of classes to keep track of them. Knowing a monster's type helps the Guild identify new species and understand the evolutionary links between them.

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Protowyverns

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 * width="80" height="23" nowrap="nowrap" bgcolor="#006419" | Protowyverns:
 * bgcolor="#abefad" |Velociprey, Velocidrome, Aptonoth, Deviljho
 * valign="top" colspan="2"|An ancient lineage of scaly skinned monsters ancestral to wyverns. They can be either bipeds or quadrupeds, but all are flightless and have more developed hindlimbs than forelimbs.
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Ground Wyverns

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 * width="80" height="23" nowrap="nowrap" bgcolor="#006419" | Ground Wyverns:
 * bgcolor="#abefad" |Tigrex, Akantor, Zinogre, Zamtrios
 * valign="top" colspan="2"|Terrestrial monsters with compact bodies and powerful front legs. Considered true wyverns, they're most closely related to monsters like Rathalos but have a distinctly sprawling posture and muscular, arm-like forelimbs. Some varieties bear specialized claws, gliding membranes, or even stunted wings, but most cannot fly. Those that do can't fly for long.
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Flying Wyverns

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 * width="80" height="23" nowrap="nowrap" bgcolor="#006419" | Flying Wyverns:
 * bgcolor="#abefad" |Rathian, Rathalos, Diablos, Gravios, Qurupeco
 * valign="top" colspan="2"|True wyverns, easily identified by their fully developed wings. The direct descendants of Protowyverns, these monsters sometimes have similarly prehistoric or bird-like characteristics but are always bipedal and winged. Most are very skilled flyers, able to snag prey from the air and fly for long distances. Hand-like feet better accustomed to grasping than walking are another common trait.
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Piscine Wyverns

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 * width="80" height="23" nowrap="nowrap" bgcolor="#006419" | Piscine Wyverns:
 * bgcolor="#abefad" |Cephalos, Cephadrome, Plesioth
 * valign="top" colspan="2"|True winged wyverns, but adapted to swimming instead of flying. These strange and superficially fish-like monsters are actually close relatives of the Flying Wyverns. Their wings have become fin-like to propel them through water and similar terrain and their streamlined bodies are flexible and covered in specialized scales. Flightless and only barely able to walk on land, they have webbed feet useless for hunting and instead catch their prey with razor sharp teeth.
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Leviathans

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 * width="80" height="23" nowrap="nowrap" bgcolor="#006419" | Leviathans:
 * bgcolor="#abefad" |Lagiacrus, Najarala
 * valign="top" colspan="2"|Flightless wyverns with small limbs and long, powerful bodies. Even better adapted to life underwater than Piscine Wyverns, they are an older and much more specialized group. All Leviathans are wingless and four legged, but in some instances their hindlimbs can become highly reduced or vestigial. More streamlined and flexible than other wyverns, they tend to have very serpentine spines and propel themselves using their tails.
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Beasts

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 * width="80" height="23" nowrap="nowrap" bgcolor="#006419" | Beasts:
 * bgcolor="#abefad" |Kelbi, Bullfango, Bulldrome, Gammoth
 * valign="top" colspan="2"|Four-legged herbivores descended not from wyverns, but from mammals. Most are covered in fur and have short tails and hoof-like feet. They are social monsters, traveling in herds of varying size for protection.
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Fanged Beasts

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 * width="80" height="23" nowrap="nowrap" bgcolor="#006419" | Fanged Beasts:
 * bgcolor="#abefad" |Arzuros, Blangonga
 * valign="top" colspan="2"|Semi-bipedal mammal monsters that tend to have large canine teeth. They all share powerful forelimbs that can be used for self defense, even becoming functioning arms with hands and thumbs in some species. Most Fanged Beasts are flesh-eating and much less social than their quadrupedal Beast cousins.
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Carapaceons

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 * width="80" height="23" nowrap="nowrap" bgcolor="#006419" | Carapaceons:
 * bgcolor="#abefad" |Vespoid, Akura Vashimu, Nerscylla, Daimyo Hermitaur
 * valign="top" colspan="2"|Spineless, multi-limbed monsters covered by armored exoskeletons. Descended from insects, arachnids, and crustaceans, they look and act very differently from most other monsters. They all have six legs or more, giving them a huge advantage in speed and maenuverability. Many also boast weaponized forelegs or dangerous mouthparts similar to arms.
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Elder Dragons

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 * width="80" height="23" nowrap="nowrap" bgcolor="#006419" | Elder Dragons:
 * bgcolor="#abefad" |Fatalis
 * valign="top" colspan="2"|Extremely powerful six-limbed monsters somehow related to wyverns. A mysterious lineage steeped with fear and folklore, the Elder Dragons are well known but poorly understood. Their kind have existed for millennia, predating even the oldest Wyverian cultures, yet still the Guild is unsure of their place in the ecosystem and monster family tree.
 * valign="top" colspan="2"|Extremely powerful six-limbed monsters somehow related to wyverns. A mysterious lineage steeped with fear and folklore, the Elder Dragons are well known but poorly understood. Their kind have existed for millennia, predating even the oldest Wyverian cultures, yet still the Guild is unsure of their place in the ecosystem and monster family tree.

Elder Dragons are notoriously rare and reclusive beasts, sometimes going hundreds or thousands of years without being sighted. When they do appear it causes major upsets in the natural balance, altering weather patterns and monster behavior, sometimes even destroying civilizations.
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